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Intel xdk nw.js
Intel xdk nw.js




intel xdk nw.js
  1. INTEL XDK NW.JS FOR ANDROID
  2. INTEL XDK NW.JS ANDROID

It also supports websockets and many other api's. Well there is always Cocoon JS which supports both iPhone and Android. Has anyone else run into/solved the issue of AppMobi collisions?

INTEL XDK NW.JS ANDROID

Now I'm wanting to work on porting to Android and I am looking for the most painless option. It was so painless! My game recently passed review and is in the AppStore. I literally had the game running on my device at 60FPS in about 30 minutes. The standard implementation of Box2D works just fine.Īfter determining AppMobi was going to be too much work to re-write everything I switched to Ejecta. They just don't trigger collisions against each other. I think it is a combination of Directbox2D & the collisions in my game happening between standard Entities & Directbox2d entities. It works perfectly and has access to native Mac, Win, and Lin apis.Įverything else- Try AppMobi and Phone Gap before trying Titanium.Īny chance there will be something on the level of Ejecta created for Android? AppMobi does not work for me, as all of my games collisions break when trying to use it. I tested it with Jump and Run and was able to get 60 FPS. Recently Appcelerator stopped development on Titanium Desktop and made it community maintained. Then I learned that Titanium used to make desktop apps, this is how Wunderlist made its desktop versions. I have not really tested awesomium, but it looks nice. Awesomium looks nice, but it costs money if you make over a certain amount. AppJS I have very high hopes for, but it is very buggy. This basically makes packaging it in an air app impossible. Even if we were to do this, most users would just get confused or not have a proper browser. This would exclude just providing an html file for a user to open with a browser. The biggest issue with impact is that it needs to be hosted from a webserver due to most browsers having xss protection. Appcelerator Titanium powers Wunderlist which has a Window, Mac, iOS, and Android port. Phone Gap and Titanium, they work on all platforms, excluding desktop. The main problem I have heard about Titanium is that they have very poor canvas performance and lackluster audio support. I have also heard about PhoneGap and Appcelerator Titanium.

INTEL XDK NW.JS FOR ANDROID

There is also AppMobi, but it kinda sucks in the iOS department but is suposedly good for Android and many other platforms, excluding desktop(chrome apps don't count). For those who are mainly building things using webgl 3d stuff, there is EjectaGL. Ok so we all know about Ejecta for iOS, but there some alternatives. Ok, through a lot of research, trial and error, and by pure dumb luck, I finally found a good way to package your impact games for any device.






Intel xdk nw.js